LoL 14.12 Patch Notes: All Champion and Item Changes (2024)

Patch 14.12 is here and it introduces a lot of changes to League of Legends. There are plenty of buffs, nerfs, and adjustments to champions in the new update. We will see champs such as Ezreal, Talon, and Yuumi become viable again,and the LoL meta will surely be shaken up! Players will also be getting the controversialHall of Legends Ahri skins. Here's everything there is to uncover in LoL Patch 14.12.

LoL 14.12 Patch Notes: All Champion and Item Changes (1)

Table of Contents

  • LoL 14.12 Champion Buffs
  • LoL 14.12 Champion Nerfs
  • LoL 14.12 Champion Adjustments
  • LoL 14.12 System Buffs
  • LoL 14.12 System Nerfs
  • LoL 14.12 System Adjustments
  • LoL 14.12 ARAM Changes
  • LoL 14.12 Bug Fixes
  • LoL 14.12 New Skins
  • LoL 14.12 Arena Changes
LoL 14.12 Patch Notes: All Champion and Item Changes (2)

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LoL 14.12 Patch Champion Buffs

LoL 14.12 Patch Notes: All Champion and Item Changes (3)

Ezreal

Base Stats:

  • Attack Damage Growth: 2.5⇒ 2.75

LoL 14.12 Patch Notes: All Champion and Item Changes (4)

Mystic Shot (Q)

  • Damage: 20/45/70/95/120 (+130% Total AD) (+15% AP) ⇒ 20/45/70/95/120 (+140% Total AD) (+15% AP)

LoL 14.12 Patch Notes: All Champion and Item Changes (5)

Trueshot Barrage (R)

  • Base Attack Damage: 325/500/675 (+100% Bonus AD) (+90% AP) ⇒ 350/550/750 (+100% Bonus AD) (+90% AP)

LoL 14.12 Patch Notes: All Champion and Item Changes (6)

Karma

LoL 14.12 Patch Notes: All Champion and Item Changes (7)

Inspire (E)

  • Shield Value: 80/125/170/215/260 (+60% AP) ⇒ 80/130/180/230/280 (+60% AP)
  • Bonus Movement speed Duration: 1.5⇒ 2 seconds
  • Defiance Bonus Shield: 50/90/130/170 (+45% AP)⇒ 50/100/150/200 (+45% AP)
  • Defiance Secondary Target Bonus Movement Speed Duration: 1.5⇒ 2 seconds

LoL 14.12 Patch Notes: All Champion and Item Changes (8)

Naafiri

LoL 14.12 Patch Notes: All Champion and Item Changes (9)

We Are More (P)

  • Packmate Attack Damage: 6-30 (based on level) (+4.5% bonus AD) ⇒ 12-32 (based on level) (+5% bonus AD)

LoL 14.12 Patch Notes: All Champion and Item Changes (10)

Darkin Daggers (Q)

  • Execute: 30-70 (based on level) vs Minions and Medium/Large Monsters ⇒ 30-70 (based on level) vs Minions and non-Epic Monsters
  • Heal on Bleeding Target: Champions only⇒ Champions and Large/Epic Monsters
  • Cooldown: 11/10/9/8/7⇒ 9/8.5/8/7.5/7 seconds

LoL 14.12 Patch Notes: All Champion and Item Changes (11)

Talon

LoL 14.12 Patch Notes: All Champion and Item Changes (12)

Noxian Diplomacy (Q)

  • Q's cast time now scales with attack speed

LoL 14.12 Patch Notes: All Champion and Item Changes (13)

Rake (W)

  • Jungle Modifier: 105% ⇒ 100%
  • Outgoing Damage: 40/50/60/70/80⇒ 50/60/70/80/90

LoL 14.12 Patch Notes: All Champion and Item Changes (14)

Nilah

Base Stats

  • Health Regeneration: 4⇒ 6
  • Armor Growth: 4.2⇒ 4.5

LoL 14.12 Patch Notes: All Champion and Item Changes (15)

Corki

LoL 14.12 Patch Notes: All Champion and Item Changes (16)

Phosphorus Bomb (Q)

  • Damage: 70/110/150/190/230 ⇒ 70/115/160/205/250

LoL 14.12 Patch Notes: All Champion and Item Changes (17)

Gatling Gun (E)

  • Bonus AD Ratio: 200% ⇒ 250%

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LoL 14.12 Patch Notes: All Champion and Item Changes (19)

Yone

Base Stats

  • Base Armor: 30 ⇒ 33

LoL 14.12 Patch Notes: All Champion and Item Changes (20)

Vladimir

LoL 14.12 Patch Notes: All Champion and Item Changes (21)

Sanguine Pool (W)

  • Current Health Cost: 20% ⇒ 15%
  • Healing: 15%⇒ 30% of Pre-Mitigation Damage
  • Bonus Health Ratio: 80/135/190/245/300 (+10% bonus health)⇒ 80/135/190/245/300 (+15% bonus health)

LoL 14.12 Patch Notes: All Champion and Item Changes (22)

Yuumi

LoL 14.12 Patch Notes: All Champion and Item Changes (23)

Zoomies (E)

  • Cooldown: 12/11.5/11/10.5/10 ⇒ 10 seconds at all ranks

LoL 14.12 Patch Notes: All Champion and Item Changes (24)

Final Chapter (R)

  • Heal per Hit: 25/40/55 ⇒ 35/50/65

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LoL 14.12 Patch Champion Nerfs

LoL 14.12 Patch Notes: All Champion and Item Changes (25)

Akali

LoL 14.12 Patch Notes: All Champion and Item Changes (26)

Shuriken Flip (E)

  • Total Damage: 100/187.5/275/362.5/450 (+85% Total AD) (+120% AP) ⇒ 70/140/210/280/350 (+100% Total AD) (+110% AP)

LoL 14.12 Patch Notes: All Champion and Item Changes (27)

Akshan

LoL 14.12 Patch Notes: All Champion and Item Changes (28)

Dirty Fighting (P)

  • Damage: 10-165 (levels 1-18) (+60% AP) ⇒ 15/40/80/150 (levels 1-5, 6-10, 11-15, 16-18)

LoL 14.12 Patch Notes: All Champion and Item Changes (29)

Heroic Swing (E)

  • Damage per Shot: 25/40/55/70/85 (+17.5% bonus AD) ⇒ 15/30/45/60/75 (+15% total AD)

LoL 14.12 Patch Notes: All Champion and Item Changes (30)

Ashe

LoL 14.12 Patch Notes: All Champion and Item Changes (31)

Frost Shot (P)

  • Damage against Targets with Frost: 120% (+ Critical Strike Chance (Critical Strike Damage)) ⇒ 115% (+ Critical Strike Chance (Critical Strike Damage))

LoL 14.12 Patch Notes: All Champion and Item Changes (32)

Master Yi

LoL 14.12 Patch Notes: All Champion and Item Changes (33)

Alpha Strike (Q)

  • Bonus Damage to Monsters: 75/100/125/150/175 ⇒ 65/90/115/140/165

LoL 14.12 Patch Notes: All Champion and Item Changes (34)

Meditate (W)

  • Initial Damage Reduction: 90% ⇒ 70%
  • Cooldown: 9 seconds ⇒ 10 seconds

LoL 14.12 Patch Notes: All Champion and Item Changes (35)

Rek'Sai

LoL 14.12 Patch Notes: All Champion and Item Changes (36)

Queen's Wrath (Q)

  • Bonus Attack Speed: 45% ⇒ 35%

LoL 14.12 Patch Notes: All Champion and Item Changes (37)

Unburrow (W)

  • Damage: 50/75/100/125/150 (+80% AP) ⇒ 30/55/80/105/130 (+80% AP)

LoL 14.12 Patch Notes: All Champion and Item Changes (38)

Blitzcrank

Base Stats:

  • Base Health: 650 ⇒ 600

LoL 14.12 Patch Notes: All Champion and Item Changes (39)

Mana Barrier (P)

  • Duration: 4 ⇒ 10 seconds

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LoL 14.12 Patch Notes: All Champion and Item Changes (40)

Skarner

Base Stats

  • Base Health: 650 ⇒ 610
  • Health Growth: 102 ⇒ 105

LoL 14.12 Patch Notes: All Champion and Item Changes (41)

Threads of Vibration (P)

  • Magic Damage: 7-10% (based on level) of the target's maximum health ⇒ 5-11% (based on level) of the target's maximum health

LoL 14.12 Patch Notes: All Champion and Item Changes (42)

Tryndamere

LoL 14.12 Patch Notes: All Champion and Item Changes (43)

Bloodlust (Q)

  • Bonus Attack Damage: 10/15/20/25/30 ⇒ 5/10/15/20/25

LoL 14.12 Patch Notes: All Champion and Item Changes (44)

Spinning Slash (E)

  • Physical Damage: 80/110/140/170/200 (+130% Bonus AD)75/105/135/165/195 (+130% Bonus AD)

LoL 14.12 Patch Notes: All Champion and Item Changes (45)

Twisted Fate

Base Stats

  • Attack Damage Growth: 3.3 ⇒ 2.5

LoL 14.12 Patch Notes: All Champion and Item Changes (46)

Wild Cards (Q)

  • Magic Damage: 60/100/140/180/220 (+50% bonus AD) (+90% AP) ⇒ 60/100/140/180/220 (+50% bonus AD) (+85% AP)

LoL 14.12 Patch Notes: All Champion and Item Changes (47)

Pick A Card (W)

  • Mana Cost: 30/40/50/60/70 ⇒ 50/55/60/65/70
  • Blue CardMana Restored: 50/75/100/125/150 ⇒ 70/90/110/130/150

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LoL 14.12 Patch Champion Adjustments

LoL 14.12 Patch Notes: All Champion and Item Changes (48)

Aatrox

Base Stats:

  • Health Regeneration Growth: 1⇒ 0.5
  • Armor Growth: 4.45⇒ 4.8

LoL 14.12 Patch Notes: All Champion and Item Changes (49)

Umbral Dash (E)

  • Healing: 18/19.5/21/22.5/24% ⇒ 16% (+0.9% bonus Health)
  • Umbral Dash's healing is no longer increased by 20/24/28/32/36% during World Ender

LoL 14.12 Patch Notes: All Champion and Item Changes (50)

World Ender (R)

  • Increased Healing: 25/35/45% ⇒ 50/75/100%

LoL 14.12 Patch Notes: All Champion and Item Changes (51)

Corki

Base Stats

  • Base Attack Damage: 55 ⇒ 52
  • Attack Speed Growth: 2.3%⇒ 2.8%

LoL 14.12 Patch Notes: All Champion and Item Changes (52)

Phosphorus Bomb (Q)

  • Magic Damage: 70/115/160/205/250 (+120% bonus AD) (+70% AP) ⇒ 70/120/170/220/270 (+120% bonus AD) (+100% AP)
  • Cooldown: 9/8.5/8/7.5/7 ⇒ 8/7.5/7/6.5/6 seconds

LoL 14.12 Patch Notes: All Champion and Item Changes (53)

Gatling Gun (E)

  • Physical Damage: 100/150/200/250/300 (+250% bonus AD) ⇒ 100/145/190/235/280 (+250% bonus AD)
  • Armor/MR Shred Cap: 12/15/18/21/24⇒ 12/14/16/18/20
  • Mana Cost: 50/55/60/65/70⇒ 50/60/70/80/90

LoL 14.12 Patch Notes: All Champion and Item Changes (54)

Viktor

  • Viktor's Q-empowered auto attack now applies to towers.

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LoL 14.12 Patch System Buffs

Item Buffs

LoL 14.12 Patch Notes: All Champion and Item Changes (55)

Scout's Slingshot

  • Item Recipe: Dagger + 600 gold (900 total) ⇒ Dagger + Dagger + 200 gold (800 total)

LoL 14.12 Patch Notes: All Champion and Item Changes (56)

Void Staff

  • Ability Power: 80 ⇒ 90

LoL 14.12 Patch Notes: All Champion and Item Changes (57)

Serylda’s Grudge

  • Passive - Rancor Bonus Armor Penetration: 20% (+0.11% per 1 Lethality) ⇒ 25% (+0.11% per 1 Lethality)

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LoL 14.12 Patch System Nerfs

Rune Nerfs

  • First Strike: Flat Gold: 15 ⇒ 10 / Damage Amp: 8% ⇒ 7%

Item Nerfs

LoL 14.12 Patch Notes: All Champion and Item Changes (58)

Noonquiver

  • Item Recipe: Long Sword + Cloak of Agility + 450 gold ⇒ Long Sword + Long Sword + Cloak of Agility + 100 gold (total cost unchanged)
  • Attack Damage: 25⇒ 20

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LoL 14.12 Patch System Adjustments

Item Adjustments

LoL 14.12 Patch Notes: All Champion and Item Changes (59)

Lord Dominik's Regards

  • Item Recipe: Last Whisper + Cloak of Agility + 950 gold ⇒ Last Whisper + Noonquiver + 150 gold

LoL 14.12 Patch Notes: All Champion and Item Changes (60)

Statikk Shiv

  • Item Recipe: Scout's Slingshot + Rectrix + 1000 gold ⇒ Scout's Slingshot + Rectrix + Pickaxe + 225 gold (total cost unchanged)

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LoL 14.12 Patch ARAM Changes

Buffs

  • Gangplank: Damage Dealt: 100% ⇒ 105%
  • Jayce: Damage Dealt: 100% ⇒ 105%
  • Shyvana: Damage Dealt: 95% ⇒100%
  • Sivir: Damage Taken: 108% ⇒ 105%
  • Xayah: Bonus Attack Speed: 0% ⇒ 3%

Nerfs

  • Tahm Kench: Damage Taken: 100% ⇒ 105%
  • Xerath: Damage Taken: 100% ⇒ 105%
  • Ziggs: Damage Dealt: 90% ⇒ 87%

ARAM Cup

The next Clash tournament for ARAM starts this weekend!

  • Registration Begins: June 10 @ 11:00 AM (Local Time)
  • Tournament Dates: June 15 and 16 (~4-7 PM Local Time, varies by region)

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LoL 14.12 Patch Bug Fixes

  • Fixed a bug with Syndra's Scatter the Weak (E) where it can move Rek'Sai's Tunnel (E), causing the Tunnel to move. In case you weren't familiar, tunnels are not actually movable objects.
  • Fixed a bug with Syndra's Scatter the Weak (E) where it can damage Gwen inside her Hallowed Mist (W).
  • Fixed a bug that caused Viego to receive the base version of an item if he possessed a champion with an Ornn upgraded item.
  • Fixed a bug that caused Viego to permanently lose his Masterwork Item upgrade upon Possessing another champion.
  • Fixed a bug that caused Sundered Sky to not proc on Rengar's empowered leaps.
  • Fixed a bug that caused attacks that tag multiple targets (Twitch R or Smolder Q) to not receive the damage amp from Press the Attack.
  • Fixed a bug that caused Nautilus' W to not apply spell effects.
  • Fixed a bug that caused the display of the first turret destroyed to display an inaccurate gold amount.
  • Fixed a bug that caused Opportunity to grant two Jack of All Trades stacks despite granting three unique stats.
  • Fixed a bug that caused champions with active stealth to not gain energized stacks faster.
  • Fixed a bug that caused Morgana's Joke VO to not display the correct animation.
  • Fixed a bug that caused minions killed by a support item to not count towards Absorb Life.
  • Fixed a bug that caused Flash to not play its VFX if used by the enemy to Flash into the Fog of War.
  • Fixed a bug that caused Malignance to continue to deal damage to Epic monsters after the ground burn disappeared.
  • Fixed a bug that caused Akshan to not prioritize enemy champions with his E if he learned it after marking them with his Passive.
  • Fixed a bug that caused Elise's E damage and healing increased tooltip to show approximately 1000x the amount of damage (don't worry, only the tooltip was bugged).
  • Fix a bug where Pentakill celebrations were being triggered additional times after killing a Champion clone.
  • Fixed a bug where Soul Fighter Samira’s Pentakill celebration had confetti and spotlight VFX partially missing.
  • Fixed a bug where Arcade Ahri’s tails did not fully overlap during the walk cycle and therefore appeared thicker.

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LoL 14.12 Patch New Skins

Read more about the new Faker Skins here.

LoL 14.12 Patch Notes: All Champion and Item Changes (61)

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LoL 14.12 Patch ARENA Changes

Augment Buffs

Chauffeur

  • Ability Haste: 100 ⇒ 130
  • Attack Speed 50% ⇒ 65%


Frost Wraith

  • Cooldown: 7 ⇒ 6.5 seconds
  • Root Duration 1 ⇒ 1.25 seconds

Castle

  • Cooldown: 30 ⇒ 15 seconds
  • Movement Speed Buff Duration: 2 ⇒ 4 seconds

Augment Nerfs

Earthwake

  • Bonus AD Ratio: 135% ⇒ 100%
  • Bonus AP Ratio: 40% ⇒ 30%


Jeweled Gauntlet

  • Critical Strike Damage: 150% ⇒ 140%


Phenomenal Evil

  • Per Spell Cooldown: 4 ⇒ 5 seconds


Don't Chase

  • AP Ratio: 12% ⇒ 10%


Quest: Urf's Champion

  • If picked as your 2nd augment, Quest: Urf's Champion will now require 10 ⇒ 15 takedowns.

Augment Adjustments

Skilled Sniper

  • Now works with abilities that deal damage over time. However, these reset their cooldown to 3 seconds. Other ability cooldowns are still reset to 0.5 seconds.

Phenomenal Evil

  • Now has a per spell cooldown instead of a global cooldown. This will nerf the augment for DOT users and buff it for champions that use all their abilities in quick succession.

Champion Buffs

Aurelion Sol

  • Q Percent Max Health Damage per Stack: 0.031% ⇒ 0.04%
  • W Cooldown: 15/14/13/12/11 ⇒ 10/9/8/7/6 seconds
  • E Cooldown: 10 ⇒ 8 seconds


Bel'Veth

  • E Lifesteal: 20% ⇒ 30%
  • R On-Hit True Damage: 6/8/10 ⇒ 8/10/12 per rank
  • Lavender Stacks per Round: 8 ⇒ 12


Neeko

  • Q Follow Up Hit Damage: 35/60/85/110/135 ⇒ 75/100/125/150/175
  • E Minimum Root Duration: 0.7/0.9/1.1/1.3/1.5 ⇒ 1/1.2/1.4/1.6/1.8 seconds
  • W Cooldown: 16/15/14/13/12 ⇒ 12/11/10/9/8 seconds


Renata

  • Passive Mark AP Ratio: 0.02 AP ⇒ 0.03 AP
  • Q Cooldown: 16 ⇒ 10 seconds
  • W Cooldown: 28/27/26/25/24 ⇒ 22/21/20/19/18 seconds


Diana

  • E Cooldown: 22/20/18/16/14 ⇒ 20/18/16/14/12 seconds
  • R Base Damage: 300/450/600 ⇒ 350/550/750
  • Passive AP ratio: 75% > 85%

Champion Nerfs

Jayce

  • Q (Shock Blast) Base Damage: 55/110/165/220/275 ⇒ 40/80/120/160/200
  • W (Hyper Charge) AD Ratio: 0.7/0.78/0.86/0.94/1.02/1.1 ⇒ 0.65/0.73/0.81/0.89/0.97/1.05


Rammus

  • W Bonus Percent Armor: 60/70/80/90/100% ⇒ 35/45/55/65/75%
  • W Bonus Percent Magic Resistance: 40/45/50/55/60% ⇒ 30/35/40/45/50%


Gragas

  • W Maximum Health Damage: 12% ⇒ 9%
  • E Cooldown: 14/13.5/13/12.5/12 ⇒ 15/14.5/14/13.5/13 seconds


Zed

  • Q AD Ratio: 130% ⇒ 115%
  • W Cooldown: 16/15.25/14.5/13.75/13 ⇒ 18/17.25/16.5/15.75/15 seconds


Kha'Zix

  • Q AD Ratio: 140% ⇒ 130%


Naafiri

  • R Bonus AD: 8/16/24% ⇒ 6/13/20%


Vi

  • Q Cooldown: 12/10.5/9/7.5/6 seconds ⇒ 13/11.5/10/8.5/7 seconds


Zac

  • R Percent Increased Healing: 1/2/3% ⇒ 0.5/1/1.5%
  • W Cooldown: 5 ⇒ 6 seconds


Ashe

  • Passive Slow Duration: 2 ⇒ 1.5 seconds
  • W Cooldown: 18/14.5/11/7.5/4 ⇒ 20/16.5/13/9.5/6 seconds


Poppy

  • Q Max Health Damage: 9% ⇒ 8%
  • W Bonus Resists: 12% ⇒ 8%

Anvils and Item Shop

  • Perplexity is no longer in the fighter tab, and not offered via the Legendary Fighter Anvil.
  • Rite of Run is no longer offered via the Legendary Marksman Anvil.


Consumables Tab

  • Removed Legendary Item Anvils
  • Order has been updated to show Juices first, and the Stat and Prismatic Anvil when expanded.

Prismatic Item Buffs

Gambler's Blade

  • Chance to Gain Gold: 10% ⇒ 12%
  • Attack Speed: 60% ⇒ 70%


Flesheaster

  • Armor/Magic Resist Shred per Stack: 2 ⇒ 3
  • Max Health Heal on Takedown: 12% ⇒ 18%


Turbo Chemtank

  • Cooldown: 30 seconds ⇒ 25 seconds
  • Active Speed Buff: 60% ⇒ 80%


Moonflair

  • AP: 70 ⇒ 85
  • Health: 350 ⇒ 400

Prismatic Item Nerfs

Duskblade of Draktharr

  • Attack Damage: 60 ⇒ 55
  • Ability Damage Amp: 25/15% (melee/ranged)⇒ 22.25/12.25% (melee/ranged)


Prowler's Claw

  • Ability Haste: 25 ⇒ 20
  • Attack Damage: 70 ⇒ 65


Gargoyle Stoneplate

  • Armor: 90 ⇒ 75
  • Magic Resistance: 90 ⇒ 75

Item Buffs

Dawncore

  • Ability Power: 40 ⇒ 60
  • Heal/Shield Power: 12 ⇒ 16
  • First Light Heal/Shield Power and AP per 100 base Mana Regeneration: 3% and 5 AP ⇒ 2% and 10 AP

Item Nerfs


Hellfire Hatchet

  • Passive Burn Damage: 4 (+12% bonus AD) (+10% AP) ⇒ 4 (+8% bonus AD) (+8% AP)

QoL Changes

  • Anvils and Augment selection cards now show their corresponding tooltip when hovering the icon within the card.
  • Multiple Augment offerings have been adjusted.
  • You can no longer purchase Wordless Promise if your ally already has one.
  • Phenomenal Evil now uses a per Ability cast cooldown instead of a global cooldown (matches similar Augments like Spellwake and Magic Missile).
  • The loading screen's tinier player cards on the side will now display champion name and title instead of player name and title.
  • Improved matchmaking algorithm after a team surrenders.

Bugfixes

  • Lux Cameo R now damages enemies at max range.
  • You can no longer shop by hiding your Augment/anvil selections.
  • Ongoing fights no longer end prematurely when a separate fight has a zombie champion (Sion, Kog'Maw) that kills the opponent team after their combat has resolved and is in a zombie state.
  • Revives should no longer trigger when the reviving champion dies on the same server tick as the revive completes.
  • Clones will now get the same hats you have!
  • Fiddlesticks can no longer cast Flashy/Flashy while channeling his ultimate and interrupting it.
  • Gun Goddess Miss Fortune custom skin UI now properly shows and hides during planning and combat phases.
  • Bel'Veth's per direction Q Cooldown is now properly reduced by Mystic Punch, Mirage Blade, and Navori Flickerblade.
  • Akshan will no longer automatically target-swap off Power Flower with his Passive second shot (unless he will kill it with the first).
  • Spin To Win: Now works with Draven E and R (already works with Q).
  • Summoner's Roulette: Missing snowball now goes on the standard 6 second cooldown instead of 15 seconds (Snowball Fight remains at a 15 second cooldown).
  • Minionmancer: Heimerdinger's turrets now correctly gain Minionmancer's bonus health instead of a smaller amount.
  • Earthwake now triggers repeatedly with Akshan E.
  • Fey Magic works with abilities tagged as ultimates, notably Heimerdinger and Twitch
  • Chauffeur: Ornn can now cast R2 while attached to his ally.
  • Spellwake: Now works with Jayce's E and Q.
  • Center of the Universe: Now sets the start position of the stars at the start of each round based on your current attack range.
  • Demon's Dance now correctly grants bonus HP if taken after your first augment.
  • Marksmage now correctly applies to Twitch's R and Sylas' passive.
  • Dashing now correctly reduces Warwick's Q cooldown.
  • Chauffeur no longer interrupts Galio during his R.
  • Ultimate Revolution now correctly works with Udyr, refreshing his passive ultimate after 3 seconds.
  • Fey Magic now correctly works with Karma's RQ and RW.
  • All For You should not work with all sources of ally healing, notably Sanguine Gift and Sword of Blossoming Dawn.
  • Dashing now works with Volibear's Q and R
  • Guardian's Hammer now shows up if you sort by Vamp.
  • Guardian's Blade no longer shows up if you sort by Vamp.
  • Maw of Malmortius grants Omnivamp instead of Lifesteal on its lifeline.
  • Hamstringer is no longer a burn, and instead says Bleed
  • You can now buy both Infinity Edge and Navori Flickerblade.

And that covers all of the changes for the upcoming Patch 14.12 for League of Legends.

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LoL 14.12 Patch Notes: All Champion and Item Changes (2024)

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