Hyrule Castle Dungeon Walkthrough - The Legend of Zelda: Echoes of Wisdom Guide - IGN (2024)

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With the villagers evacuated and the Stilled Hyrule Castle Town traversed, Zelda and Tri will enter the Hyrule Castle Dungeon to find her missing father and defeat the enemy keeping him captive. Our walkthrough will guide you through the lengthy Hyrule Castle Dungeon, including where to find new Echoes, Treasure Chests, and how to defeat the dungeon boss!

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  • Hyrule Castle
    • Dungeon - B1
    • Dungeon - B2
    • Boss Fight

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Hyrule Castle Dungeon

New EchoesHeart ContainersTreasure ChestsMight CrystalsAcessories
Darknut Lv 2, Gustmaster, Ball and Chain Trooper1115Frog Ring

When you first arrive in the castle, you’ll find it very similar to the castle you briefly explored at the start of the game. Interact with the Waypoint by the front steps, and head into the next area to find the long hallway guarded by an improved Darknut.

This foe has an even bigger axe, and can make faster lunging strikes, but is still vulnerable to being overwhelmed by ranged attacks, so flood the room with Spear Moblins or Boomerang Boarblins to put him down.

Darknut Lv. 2 Echo

Your old room is sadly floating away, so instead head through the main door to finally find the King of Hyrule frozen in the Stilled World.

If you remember your history from Link to the Past, the secret to this room is indeed located under the throne itself. Move it aside using Tri, and head down to the sub-level below the castle.

Hyrule Castle Dungeon - B1

In the next area, interact with the new Waypoint before pulling out the wall to reveal a new passage.

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In this area, you’ll have to deal with a return of the Castle Dungeon guard patrols. While it may seem at first that you can defeat these guards like any other monster, you can’t (even your Echoes will be destroyed instantly).

In fact, if you get caught by the Shadow Guards, you’ll be put in an inter-dimensional jail! The bad news is you’ll have to defeat a random group of Shadow Monsters in order to escape — but the good news is that once you do, you’ll be able to immediately teleport out if you’re caught again in the same room.

To sneak past the guards here, wait until the top guard looks north to duck past him, and then wait for the second patrolling guard to go one direction before you head another (preferably to the south).

Up ahead will be lots of Wooden Boxes where a third guard wanders, and a fourth guard not far up to the right. Try creating a distraction to the north, and then run along the bottom to where the shelves are lined with Pots.

Here, one guard patrols the high shelves above while another patrols along the floor where some Decorative Shrubs have been placed in front of the ladder. Wait until the second guard goes right, and then quietly move a shrub down so you can head up the ladder and then move up and to the right on the high ledge.

The next spot has two patrolling guards, but you can either pull the shrubs down from the ledge or create your own to make a path above them to the other side, and quickly move the other shrubs around before they come looking.

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Finally, there’s one guard facing the main path, and you’ll need to create some platforms to head up to the shelving above him so you can bypass him.

One more guard waits at the very end of the shelves, so throw a pot to the south so he leaves, and then make a run for the door.

Now back in the prison cells, you’ll find that Impa was apparently captured and imprisoned in your place, and you can take the time to read a journal she left behind for more information. Thankfully, a Waypoint has been placed to the right so you don’t have to worry about that section anymore, and can head down to a sub-level using a nearby ladder.

In this sub-level, you’ll be pitted against several Darknuts on a series of platforms connected by ladders. While they may seem intimidating at first in a room with very little in the way of maneuvering, they aren’t much of a match for the upgraded Darknut you got an Echo of earlier. Send him to take out each of the Darknuts, and then overwhelm the upgraded Darknut on the bottom level while you remain on the upper platform and out of harm’s way.

The next sub-level hall is full of shadowy orbs that will seek you out and harass you with Keese, but you can use your Swordfighter Form to slash through them and recover energy after defeating them.

Be sure to keep to the right side as you descend, and you’ll find two Treasure Chests here holding 3 Twisted Pumpkins and 5 Floral Nectar. Before going down further, go back up and hop down the ledge to the left to find a third Treasure Chest with a Monster Stone, but beware of the Shadows that will form into Moblins and Biri around you.

Hyrule Castle Dungeon - B2

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Arriving in the second level of the basement, Tri will spot a brazier behind a grate that’s some distance away, and will remind you of one of their recent upgrades, allowing you to summon at a distance. Give it a try by holding down Y to summon an Ignizol on the far platform (and target the brazier so they know to attack it).

There’s a similar grate on the far right side you can summon another Ignizol on the other side of, but a gap up to the brazier in the top right corner, so give him a lift by binding him, and then climb the ladder to light the last to braziers and head through the door.

In the next room, you’ll encounter a new monster that doesn’t fight you, but instead blasts a huge gust of air all around it to keep you from advancing. To defeat the Gustmaster and get its Echo, focus on it with ranged attackers, and then you’ll be able to jump across the gaps.

Gustmaster Echo

When you get to the third Gustmaster on a thin platform in front of a higher ledge, don’t destroy it. Instead, run at it between gusts to jump over it right as it begins to blast, and the wind effect will carry you up to the ledge above!

The area beyond will give you some fun tricks for using the Gustmaster yourself - place it on the small pedestals to douse the Ignizol’s flames, or up ahead you can use it to push all the Zol off the ledge.

Be sure to also check the room on the right, and place the Gustmaster on the pedestal to blow away all the mounds of sand and reveal a buried Treasure Chest with the Dungeon Map!

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Get across the ledge to the north to enter the next room, where you’ll find the Boss Door and another Waypoint to activate. The room to the right has a locked door and a sealed door, so first let’s head to the left.

Defend yourself from the Tektites in the next room before you summon a quick series of beds or a Flying Tile to carry yourself to the underwater sub-level. This area is a darkened underwater maze, so be sure to consult the map often to get your bearings.

Of note, you’ll want to get to the middle of the maze between two barriers of shadow webbing to find a Treasure Chest with 20 Rupees, and then swim down to the bottom left corner to find another Treasure Chest with 100 Rupees, being wary of Bio Deku Babas lurking in the dark.

Keep summoning level 2 Tanglers to light your way, and use bind to take off the Deku Baba’s heads until you swim out of this area to the exit in the top left.

When you exit the sub-level, you’ll unfortunately find yourself in one last room patrolled by Shadow Guards. Just as in the prison, if they catch you you’ll be sent to an inter-dimensional jail, only this time they’ll throw tons of Moblins and Darknuts at you to defeat before you can escape.

A single guard patrols in the circle in the top left around a pillar, while two more guards to the right look straight down in front of a section of blue tiles. Slowly follow the guard in a circle around the top left pillar, then move behind the other two to the right side of the room.

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Another guard patrols around a similar pillar here, but it has a button on top, with a ledge to the right side you can use to reach it. Wait for him to patrol around to run up the stairs in the corner, and then create a bridge to the button, which reveals a Treasure Chest on the blue tiles in the middle.

Once you activate it, block the patrolling guard in the corner by dropping down a Boulder, and then head to the right of the chest and create an Old Bed to hop over and reach it, and throw a Pot to the south to distract the two guards nearby. Loot the Treasure Chest to get a Small Key, and then create a Table to leap back over the barrier and return the way you came to the far door on the right.

Head right from the Boss Door next, and into a sandy room with scorpions to fend off. While the door on the right is sealed, you can look closely at the nearby wall to find a crack in it, and place a Bombfish on a Boulder to detonate at the right height, opening a path to a Treasure Chest with 50 Rupees!

Head south through the sands instead, and drop down to unlock the other door with your Small Key.

Run under the first Gustmaster between blasts, and once you climb below, you’ll find another placed high to stop you from simply taking a Flying Tile across the large room. Head down the ladder and rock wall instead, to where you’ll find a large pit and a few strands hanging from the ceiling.

Create a Strandtrula off the ledge, and wait for him to descend so you can climb down his strand to reach the one on the right, and carefully summon more spiders to keep jumping between strands to the far ledge on the right.

Climb back up the right side using more Strandtulas to exit this sub-level, and prepare for an extended fight.

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In the next room, you’ll be up against two Darknuts and a new armored enemy swinging a ball and chain. The Ball and Chain Trooper can deal a lot of damage when getting in close with his spinning spiked ball, and can also throw it with an extended reach. Luckily, you’ll have your own upgraded Darknut to send after them, and once the two Darknuts are distracted, help out by throwing the stones in this room at them.

Ball and Chain Trooper Echo

With the room cleared out, you’ll be free to help yourself to the three Treasure Chests in the far room, which have a Frog Ring Accessory, Golden Egg, and the Big Key!

As the dramatic shift in music will hint, things are about to get very tough. It’s highly recommended you take a moment to stock up on Smoothies and rest up for the big fight that’s coming, and then head through the Boss Door to confront a familiar foe.

Boss Fight - Ganon

After taunting you with the shadows of your friends and family, the shadowy Echoes will coalesce into an Echo of the Demon King himself, Ganon. Even if Link defeated him once, you’ll now have to do so again all on your own.

Some moves you may remember from your first fight in the Prologue against Ganon, but things will play out a bit differently. When the battle starts, he’ll often begin by spinning his twinblade around to prevent any frontal attacks.

Once he teleports, he’ll try to perform that lunging jab of his from your first fight. You can send an upgraded Darknut his way, and try to bait him into stabbing in your direction while your Echoes flank him from the side. His thrust attack has a huge delay, so make the most of it by summoning whichever Echoes you favor that have fast attacks, but be ready for his spinning twinblade to turn them to dust.

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Keep up the pressure while you keep your distance (and remember you can hold Y to summon your Echoes at range so you don’t get too close to him), and once enough damage has been dealt, he’ll let out a roar and move onto his next phase.

Now, Ganon will toss his weapon at you rather than perform a thrust attack, and the spinning blade will have a huge reach, and you’ll need to run away quickly to get out of its path.

The good news is that he’ll keep it spinning in a corner of the arena for an extended period, leaving him vulnerable for a moment that you should take advantage of to summon monsters in his direction.

This won’t last forever, though, and you should expect him to teleport again. When he starts to spin his twinblade in front of him, he’ll now summon a host of flaming Keese to send out at you one after another. If you can try to get behind him, you might be able to get off a few hits, but otherwise you should focus solely on evasion until the Keese are gone.

If you’re having trouble getting your Echoes to take advantage of his vulnerable state when throwing his weapon, you should take matters into your own hands and use your Swordfighter Form to rush him after he teleports while his blade is spinning. Get as many slashes in as you can until you see his blade come spinning back, and then retreat out of the way and swap out of the form to conserve energy. Alternatively, if he teleports to a far side of the room, just launch a salvo of arrows at him.

Try to limit your transformations as much as possible, as you’ll need them for his third phase. When he roars again, he’ll teleport away to send out more flaming Keese, and then teleport to toss one of his ol’ reliable magic orbs at you.

This is when you’ll need to rely on your Swordfighter Form the most, and slash the orb back at him in a rally until he gets stunned from his own attack. Waste no time in closing the distance to unleash as many hits as you can until he gets back up and teleports away. Be warned — the orb will move much faster than it did before when he rallies it back at you, so watch its movement closely and swing early as opposed to later.

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If you start to run low on energy, stay close to the direction he sends his flaming Keese in, as they’ll turn into energy bits when they hit the wall that you can collect after his salvo.

You’ll need to hit his orb back at him around 4 times to stun him, and keep pressing the attack when you’re able to get as much damage in as you can. Echoes should be a secondary concern at this point, as you don’t want to waste vital time on summoning.

Unfortunately, he’ll have one last phase after you give him around two beatings, where he throws everything into the mix. You’ll now have to dodge his lunging spear thrust jab attack, his spinning throw, and his flaming Keese — all while being ready to transform and repel his orb when he decides to toss it your way.

Take your time and play things defensively. He’ll often throw a second orb out if you miss the first one, so don’t feel pressure to immediately slash at it if you think you’re too close to him to start a good pace on a back and forth rally. You’ll want enough distance to be able to react to the increasing speed of his orb, so make sure you retreat first before trying to begin slashing at it.

Once you’ve beaten him in enough rallies, the shadow Echo of Ganon will finally be defeated, freeing Tri’s friends to repair the giant rift that has spread around Hyrule Castle. As with before, you’ll gain a Heart Container and 5 Might Crystals for a job well done. In addition, by increasing Tri’s power to Level 5, he’ll be able to lower the cost of more of your Echoes:

IgnizolHydrozolSword MoblinClub BoarblinBall and Chain TrooperReDead
Caromadillo Lv. 2TornadoNeedleflyAlbatrawlCrowGuay

Hyrule Castle Dungeon Complete

However, as you are about to leave the Stilled World, a being of shadow will burst through the wall to grab you, only to be thwarted by… Link!?

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Unfortunately, you won’t be able to go back and help him, but at least he’s somehow still alive and unaffected by whatever is freezing people in the Stilled Worlds.

Back in the castle, you’ll be able to reunite with Zelda’s father, the King, and he’ll set about making sure people no longer think you’re a fugitive while you take a well-deserved rest in your own bed for once. In fact, you’ll soon be able to learn Zelda’s Bed as a higher tier Echo to regain the most hearts while resting!

Zelda's Bed Echo

When you awaken, Impa will ask that you return to the throne room, where you’ll plan on what to do next. As soon as you begin to think of how to save Link from the Stilled World, a soldier will report that three more rifts have opened up across Hyrule in the sacred areas of Eldin, Lanayru, and Faron. Your work isn’t done yet, and you’ll now be tasked to seek out the Lands of the Goddesses.

Still Missing Complete

Up Next: Lands of the Goddesses Walkthrough

PreviousStilled Hyrule Castle Town Rift WalkthroughNextLands of the Goddesses Walkthrough

Top Guide Sections

  • Walkthrough
  • Essential Tips and Tricks
  • Best Echoes
  • All Echoes: Locations and Guide

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Hyrule Castle Dungeon Walkthrough - The Legend of Zelda: Echoes of Wisdom Guide - IGN (1)

The Legend of Zelda: Echoes of Wisdom

Grezzo

ESRB: Everyone
Nintendo Switch

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OverviewWalkthroughEssential Tips and TricksBest Echoes

Hyrule Castle Dungeon Walkthrough - The Legend of Zelda: Echoes of Wisdom Guide - IGN (2024)

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